pdal/filters_greedyprojection 1.8.0
alg install pdal/filters_greedyprojection
Filters.Greedyprojection
Algorithm Description
The Greedy Projection filter creates a mesh (triangulation) in an attempt to reconstruct the surface of an area from a collection of points. GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections. It assumes locally smooth surfaces and relatively smooth transitions between areas with different point densities. The algorithm itself is identical to that used in the PCL library. This algorithm is ported from the excellent PDAL - Point Data Abstraction Library. For more information please refer to https://pdal.io.
License
BSD
Homepage
https://pdal.io/stages/filters.greedyprojection.html#filters-greedyprojection
Parameters
Name | Description | Data Type | Required? |
---|---|---|---|
eps_angle | Maximum normal difference angle for triangulation consideration. | float | |
input_pipeline_json | JSON pipeline which this will be added to. | string | |
max_angle | Maximum angle for created triangles. | float | |
min_angle | Minimum angle for created triangles. | float | |
multiplier | Nearest neighbor distance multiplier. | float | |
num_neighbors | Number of nearest neighbors to consider. | integer | |
radius | Search radius for neighbors. | float |
Outputs
Name | Description | Data Type |
---|---|---|
output_pipeline_json | Pipeline Json | string |
Versions
- 1.8.0 (current)